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Posted on May 09, 2008     Reported by Nightfawx
Despite some hand-wringing by fans, EA today announced that their hugely anticipated Will Wright game Spore will not make use of SecuROM's 10-day periodic re-authetication and instead use a modified version to require online authentication.

The announcement comes on the heels of news that Mass Effect will also be ditching the ten day re-authentication.

 
 
Spore To Require Online Validation Every Ten Days To Function
Posted on May 07, 2008     Reported by 18Lama
May 06, 2008
BioWare technical producer Derek French has said that the PC versions of both Mass Effect and Spore will make use of copy protection that will require online validation every ten days in order for the games to continue working.

"After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums.

If customers do not come online after ten days, the game will cease to function.

 
 
Unlocking The Power Of Parallel Play In Spore
Posted on May 02, 2008     Reported by 18Lama
By Kieron Gillen

He is one of the most successful game designers in the world. Will Wright has transformed strikingly cerebral topics – town planning, architectural theory, ecology, ant farms – into videogames and, defying expectations, achieved enormous commercial success. For years it seemed Sim City would be his perennial albatross, until he created the Sims, which turned mundane suburban existence into a 100-million selling franchise. And now he's at work on Spore, which follows life from a single cell to a solar empire.
 
 
Creature Creator Available June 17
Posted on April 25, 2008     Reported by kant01
Electronic Arts Inc. and Maxis today announced that a free downloadable demo, and complete retail version of the Spore Creature Creator will be available starting June 17, 2008. The Spore Creature Creator gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends. All creatures designed with the Spore Creature Creator can be imported into the full retail version of Spore for PC and Mac when it launches on September 5, 2008 in Europe and September 7, 2008 in North America.
 
 
Spore On Display At Yuri's Night
Posted on April 18, 2008     Reported by 18Lama
 
Some footage from the Yuri's night event in San Francisco, US. (courtsey Xspore.com)

Green creature #1
Green creature #2
Green creature #3
Purple creature #1
Blue creature #1
Blue creature #2
Space Ship #1.
Space Stage Demo


 
 
Spore Creature Creator Details
Posted on April 17, 2008     Reported by 18Lama
Two versions of Creature Creator coming in June.
by Jason Ocampo

April 16, 2008 - The Internet was abuzz yesterday when it was discovered the Spore Creature Creator will be included with The SimCity Box, an upcoming compilation of SimCity games that's due out in June. The Creature Creator will let you get a head start on creating your unique alien species for Spore, which is the next game from Will Wright, creator of The Sims and SimCity. Spore has been hotly-awaited for years now, but its release is finally going to happen later this year. To find out more about the Creature Creator, we caught up with Patrick Buechner, vice president of marketing at Maxis.
 
 
Producer: Spore Will Have 'ending'
Posted on April 17, 2008     Reported by 18Lama
Despite the sandbox nature of EA-Maxis' upcoming hard-to-categorise Spore, we are promised a proper ending of sorts, producer Thomas Vu told play.tm this week.

"This may surprise Maxis fans, but Spore does have an ending, though it is probably not what you’d expect. Players can continue playing past the end if they choose to and continue to explore the hundreds of thousands of planets that populate the Spore galaxy," he said in a new interview, published today."
 
 
Will Wright Extended Interview On Good Game
Posted on April 14, 2008     Reported by TheEvilTwin
A 16 minute interview with Will Wright talking about The sims, life, the universe, and of course the most important thing, SPORE!
 
 
Create Or Destroy? It's Your Choice In 'Spore'
Posted on April 14, 2008     Reported by 18Lama
Since its unveiling in 2005, "Spore" has sprouted-pun totally intended, sorry-into what may be the biggest game ever made. The player begins by taking control of a single celled organism, then guides its species through evolution (mixing and matching body parts at choice), and follows essentially a whole civilization from start to finish. Species can even gain the power of space travel, allowing players to zoom out and give the game a quality reminiscent of the film "Powers of Ten," which Wright has claimed was an inspiration for "Spore."
 
 
CVG Spore Preview
Posted on April 09, 2008     Reported by kant01
From ComputerAndVideoGames.com

As Spore stands, it's unbelievably beautiful and mesmerising. Will Wright and Maxis may very well have created something with the mass-appeal of the original Sims, with elements to draw in tougher-edged gamers in the Civilization and Space Age modes - though their complexity does remain to be seen.

...the freedom to create puts Spore in a genre unto itself, a sandbox universe that you can get lost in. The social networking features are more than a mere aping of MySpace and allow you to interface with other users' content - we've actually seen it running, and it's real.
 
 
New Creature Editor Video
Posted on April 07, 2008     Reported by 18Lama
Here's a new creature editor video featuring a truly vicious looking creature and some customisable editor backgrounds.
 
 
New Spore Video
Posted on April 03, 2008     Reported by 18Lama
New Spore video shows Will Wright and co. in action. This trailer shows not only some in-game footage, but interviews with the developers (including Will Wright) as well.

YouTube video: link
 
 
EA Denies Microtransactions
Posted on April 03, 2008     Reported by kant01
Spore Press Release:

On March 31st, 2008 some incorrect details were published about Spore on Gamasutra.com.

Sharing or “downloading” player created content is a core feature of Spore, not at all something that is part of the Spore Store or even under consideration for additional charge. The entire game is based on players making creatures, buildings, and vehicles which can be accessed from what we call our Sporepedia – a web based collection of all player created assets.

The Spore Store simply gives players the ability to purchase out-of-game merchandise such as t-shirts and posters or any additional game products we might make down the road such as expansion packs.
 
 
Spore Being Tested By US Soldiers
Posted on April 02, 2008     Reported by 18Lama
 
EA participating in scientific study on games impacting the war.

Lead designer Will Wright of the newly anticipated game, Spore, has announced yesterday at a NASA conference that EA has decided to partake in a study on how video games influence soldiers behaviour on the battlefield. Spore, a revolutionary video game being produced by EA and Maxis, is a game of life, where you take control of a microbe and lead in up the evolution ladder, develop sentience, and eventually reach for the stars.

When asked how long EA had been thinking about working with government scientists and officials on this project, CEO John Riccitiello said that "For quite some time now. It has been in discussion with our board of foreign executives since around 7 months ago." He also stated that "EA will ship some it latest games to the battlefront overseas. This list includes, but not limited to, Need for Speed: Carbon and Pro Street, Madden 08, NBA Live 08, soon-to-be-released Spore, Simcity 4, and other notable games and programs under development. We, along with other companies participating in this study, are not only going to see how this impacts the war, but also see how our games will appeal to the average soldier."

Discuss the news story here: http://www.sporeum.com/forum/messageview.cfm?catid=3&threadid=1249&enterthread=y
 
 
EA Plans To Develop Spore Content For A Decade
Posted on April 01, 2008     Reported by 18Lama
With “Spore,” EA already has plans internally to develop new content for at least 10 years. These plans include the traditional new levels and building blocks, but also “new ways to play and experience ‘Spore’.”

Jeff Karp (EA’s head of North American publishing) admitted games like Spore and “The Sims” are not the norm. Not every game can find an audience for years and years on end, even if you do produce new content. He said most high-profile games will find themselves viable at retail for 18-24 months.

 
 
Spore Impressions From ICE 2008
Posted on March 31, 2008     Reported by kant01
Source: Gamasutra.com

Writer and developer Ian Bogost goes hands-on with Spore at Canada's ICE Conference and gives his impressions of the Creature Editor. Bogost also speculates on how Spore will be received and who its audience will be.
 
 
Spore Preview From TotalPC Gaming Magazine
Posted on March 29, 2008     Reported by 18Lama
 
The latest issue of the Total PC (UK) magazine had a long, decriptive article about Spore. It also has a short interview with game developer, Thomas Vu.

There is loads of new info about Spore game play and game development.

link to pages 1 2 3 4 5 6 7 8
 
 
Spore Merchanidse On Sale
Posted on March 28, 2008     Reported by 18Lama
From the mind of Will Wright, the creator of The Sims, comes SPORE, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Official Spore merchandise, including t-shirts, posters, bumper stickers, mouse pads and more is now available at the Zazzle.com Spore Store.
 
 
Yuri Night In San Fransisco
Posted on March 28, 2008     Reported by 18Lama
Yuri’s Night is a celebration of space exploration—and mankind’s curiosity, scientific ingenuity, technical achievements, and spirit of collaboration that have made it all possible. This year, NASA’s 50th anniversary, the Bay Area will be home to the largest Yuri’s Night celebration ever, with 8,000 people joining astronauts, artists, scientists, engineers, and musicians to pay tribute to our global space heritage and to celebrate how much more is out there to be discovered!

Yuri’s Night Bay Area 2008 will feature talks by Will Wright and many others.
for more details on how to participate check the link.
 
 
New Info For Spore Fans
Posted on March 28, 2008     Reported by kant01
 
Spore.com has launched two new official pages for its fans: a Spore FAQ page and a Spore Fansite Kit page.

Spore FAQ - The Spore.com FAQ page contains answers to questions about creatures, tech questions, and other versions of the game.

Spore Fansite Kit - The official download site; contains glyphs, wallpapers, logos, icons, and more.
 
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